home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2004 January
/
Gamestar_58_2004-01_dvd.iso
/
Hry
/
brmbrm_v0[1].99.exe
/
object
/
pohar.ase
< prev
next >
Wrap
Text File
|
2002-10-19
|
24KB
|
810 lines
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Thu Oct 17 23:52:14 2002"
*SCENE {
*SCENE_FILENAME "pohar6.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431
}
*MATERIAL_LIST {
*MATERIAL_COUNT 4
*MATERIAL 0 {
*MATERIAL_NAME "Material #2"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.0667 0.1843 0.0588
*MATERIAL_DIFFUSE 0.2000 0.5529 0.1765
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.0500
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP ".\textures\skymap\lobbyzneg.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "Material #3"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.0889 0.0641 0.1817
*MATERIAL_DIFFUSE 0.2667 0.1922 0.5451
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.0500
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #2"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP ".\textures\skymap\lobbyxpos.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "Material #7"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.0641 0.1582 0.1817
*MATERIAL_DIFFUSE 0.1922 0.4745 0.5451
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.0500
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #3"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP ".\textures\skymap\lobbyzpos.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 3 {
*MATERIAL_NAME "Material #1"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.1791 0.0654 0.0654
*MATERIAL_DIFFUSE 0.5373 0.1961 0.1961
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.0500
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #0"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP ".\textures\skymap\lobbyxneg.bmp"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Cylinder01"
*NODE_TM {
*NODE_NAME "Cylinder01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -100.0000 -0.0000 0.0000
*MESH_VERTEX 1 -70.7107 -70.7107 0.0000
*MESH_VERTEX 2 -100.0000 -0.0000 200.0000
*MESH_VERTEX 3 -70.7107 -70.7107 200.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 1: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 12
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0034 0.0005 0.0023
*MESH_TVERT 1 0.5000 0.0005 -0.2039
*MESH_TVERT 2 0.9966 0.0005 0.0023
*MESH_TVERT 3 0.0034 0.9995 0.0023
*MESH_TVERT 4 0.5000 0.9995 -0.2039
*MESH_TVERT 5 0.9966 0.9995 0.0023
*MESH_TVERT 6 0.0034 0.0005 0.0023
*MESH_TVERT 7 0.5000 0.9995 -0.2039
*MESH_TVERT 8 0.5000 0.0005 -0.2039
*MESH_TVERT 9 0.5000 0.9995 -0.2039
*MESH_TVERT 10 0.5000 0.0005 -0.2039
*MESH_TVERT 11 0.9966 0.9995 0.0023
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 10 11 4
*MESH_TFACE 1 1 2 5
}
*MESH_NUMCVERTEX 7
*MESH_CVERTLIST {
*MESH_VERTCOL 0 1.0000 1.0000 1.0000
*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 1.0000 1.0000
*MESH_VERTCOL 6 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 2
*MESH_CFACELIST {
*MESH_CFACE 0 2 6 5
*MESH_CFACE 1 2 3 6
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 0 -0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 3 -0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 2 -0.9239 -0.3827 0.0000
*MESH_FACENORMAL 1 -0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 0 -0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 1 -0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 3 -0.9239 -0.3827 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}
*GEOMOBJECT {
*NODE_NAME "Mesh01"
*NODE_TM {
*NODE_NAME "Mesh01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 0.0000 -100.0000 0.0000
*MESH_VERTEX 1 70.7107 -70.7107 0.0000
*MESH_VERTEX 2 0.0000 -100.0000 200.0000
*MESH_VERTEX 3 70.7107 -70.7107 200.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 1: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 12
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0023 0.0005 0.0034
*MESH_TVERT 1 0.5000 0.0005 -0.2023
*MESH_TVERT 2 0.9977 0.0005 0.0034
*MESH_TVERT 3 0.0023 0.9995 0.0034
*MESH_TVERT 4 0.5000 0.9995 -0.2023
*MESH_TVERT 5 0.9977 0.9995 0.0034
*MESH_TVERT 6 0.0023 0.0005 0.0034
*MESH_TVERT 7 0.5000 0.9995 -0.2023
*MESH_TVERT 8 0.5000 0.0005 -0.2023
*MESH_TVERT 9 0.5000 0.9995 -0.2023
*MESH_TVERT 10 0.5000 0.0005 -0.2023
*MESH_TVERT 11 0.9977 0.9995 0.0034
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 10 11 4
*MESH_TFACE 1 1 2 5
}
*MESH_NUMCVERTEX 7
*MESH_CVERTLIST {
*MESH_VERTCOL 0 1.0000 1.0000 1.0000
*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 1.0000 1.0000
*MESH_VERTCOL 6 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 2
*MESH_CFACELIST {
*MESH_CFACE 0 2 6 5
*MESH_CFACE 1 2 3 6
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 0 0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 3 0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 2 0.3827 -0.9239 0.0000
*MESH_FACENORMAL 1 0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 0 0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 1 0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 3 0.3827 -0.9239 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "Mesh02"
*NODE_TM {
*NODE_NAME "Mesh02"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 100.0000 0.0000 0.0000
*MESH_VERTEX 1 70.7107 70.7107 0.0000
*MESH_VERTEX 2 100.0000 0.0000 200.0000
*MESH_VERTEX 3 70.7107 70.7107 200.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 1: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 12
*MESH_TVERTLIST {
*MESH_TVERT 0 0.5000 0.0005 1.2039
*MESH_TVERT 1 0.9966 0.0005 0.9977
*MESH_TVERT 2 0.0034 0.0005 0.9977
*MESH_TVERT 3 0.5000 0.9995 1.2039
*MESH_TVERT 4 0.9966 0.9995 0.9977
*MESH_TVERT 5 0.0034 0.9995 0.9977
*MESH_TVERT 6 0.5000 0.0005 1.2039
*MESH_TVERT 7 0.9966 0.9995 0.9977
*MESH_TVERT 8 0.5000 0.9995 1.2039
*MESH_TVERT 9 0.5000 0.0005 1.2039
*MESH_TVERT 10 0.0034 0.0005 0.9977
*MESH_TVERT 11 0.5000 0.9995 1.2039
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 6 7 8
*MESH_TFACE 1 9 1 4
}
*MESH_NUMCVERTEX 7
*MESH_CVERTLIST {
*MESH_VERTCOL 0 1.0000 1.0000 1.0000
*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 1.0000 1.0000
*MESH_VERTCOL 6 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 2
*MESH_CFACELIST {
*MESH_CFACE 0 1 5 4
*MESH_CFACE 1 1 2 5
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 0 0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 3 0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 2 0.9239 0.3827 0.0000
*MESH_FACENORMAL 1 0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 0 0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 1 0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 3 0.9239 0.3827 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "Mesh03"
*NODE_TM {
*NODE_NAME "Mesh03"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -0.0000 100.0000 0.0000
*MESH_VERTEX 1 -70.7107 70.7107 0.0000
*MESH_VERTEX 2 -0.0000 100.0000 200.0000
*MESH_VERTEX 3 -70.7107 70.7107 200.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 1: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 12
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0023 0.0005 0.9966
*MESH_TVERT 1 0.5000 0.0005 1.2023
*MESH_TVERT 2 0.9977 0.0005 0.9966
*MESH_TVERT 3 0.0023 0.9995 0.9966
*MESH_TVERT 4 0.5000 0.9995 1.2023
*MESH_TVERT 5 0.9977 0.9995 0.9966
*MESH_TVERT 6 0.0023 0.0005 0.9966
*MESH_TVERT 7 0.5000 0.9995 1.2023
*MESH_TVERT 8 0.5000 0.0005 1.2023
*MESH_TVERT 9 0.5000 0.9995 1.2023
*MESH_TVERT 10 0.5000 0.0005 1.2023
*MESH_TVERT 11 0.9977 0.9995 0.9966
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 10 11 4
*MESH_TFACE 1 1 2 5
}
*MESH_NUMCVERTEX 7
*MESH_CVERTLIST {
*MESH_VERTCOL 0 1.0000 1.0000 1.0000
*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 1.0000 1.0000
*MESH_VERTCOL 6 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 2
*MESH_CFACELIST {
*MESH_CFACE 0 2 6 5
*MESH_CFACE 1 2 3 6
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 0 -0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 3 -0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 2 -0.3827 0.9239 0.0000
*MESH_FACENORMAL 1 -0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 0 -0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 1 -0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 3 -0.3827 0.9239 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 3
}
*GEOMOBJECT {
*NODE_NAME "Mesh04"
*NODE_TM {
*NODE_NAME "Mesh04"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 100.0000 0.0000 0.0000
*MESH_VERTEX 1 70.7107 -70.7107 0.0000
*MESH_VERTEX 2 100.0000 0.0000 200.0000
*MESH_VERTEX 3 70.7107 -70.7107 200.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 1 B: 2 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 1: A: 1 B: 0 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 9
*MESH_TVERTLIST {
*MESH_TVERT 0 0.5000 0.0005 1.2039
*MESH_TVERT 1 0.9966 0.0005 0.9977
*MESH_TVERT 2 0.0034 0.0005 0.9977
*MESH_TVERT 3 0.5000 0.9995 1.2039
*MESH_TVERT 4 0.9966 0.9995 0.9977
*MESH_TVERT 5 0.0034 0.9995 0.9977
*MESH_TVERT 6 0.5000 0.0005 1.2039
*MESH_TVERT 7 0.0034 0.0005 0.9977
*MESH_TVERT 8 0.5000 0.9995 1.2039
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 7 8 5
*MESH_TFACE 1 2 0 3
}
*MESH_NUMCVERTEX 6
*MESH_CVERTLIST {
*MESH_VERTCOL 0 1.0000 1.0000 1.0000
*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 2
*MESH_CFACELIST {
*MESH_CFACE 0 2 3 5
*MESH_CFACE 1 2 0 3
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 1 0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 2 0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 3 0.9239 -0.3827 0.0000
*MESH_FACENORMAL 1 0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 1 0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 0 0.9239 -0.3827 0.0000
*MESH_VERTEXNORMAL 2 0.9239 -0.3827 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}
*GEOMOBJECT {
*NODE_NAME "Mesh05"
*NODE_TM {
*NODE_NAME "Mesh05"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 70.7107 70.7107 0.0000
*MESH_VERTEX 1 -0.0000 100.0000 0.0000
*MESH_VERTEX 2 70.7107 70.7107 200.0000
*MESH_VERTEX 3 -0.0000 100.0000 200.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 1: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 10
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0023 0.0005 0.9966
*MESH_TVERT 1 0.5000 0.0005 1.2023
*MESH_TVERT 2 0.9977 0.0005 0.9966
*MESH_TVERT 3 0.0023 0.9995 0.9966
*MESH_TVERT 4 0.5000 0.9995 1.2023
*MESH_TVERT 5 0.9977 0.9995 0.9966
*MESH_TVERT 6 0.0023 0.0005 0.9966
*MESH_TVERT 7 0.5000 0.9995 1.2023
*MESH_TVERT 8 0.5000 0.0005 1.2023
*MESH_TVERT 9 0.5000 0.9995 1.2023
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 6 7 3
*MESH_TFACE 1 0 8 9
}
*MESH_NUMCVERTEX 6
*MESH_CVERTLIST {
*MESH_VERTCOL 0 1.0000 1.0000 1.0000
*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 2
*MESH_CFACELIST {
*MESH_CFACE 0 1 5 4
*MESH_CFACE 1 1 2 5
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 0 0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 3 0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 2 0.3827 0.9239 0.0000
*MESH_FACENORMAL 1 0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 0 0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 1 0.3827 0.9239 0.0000
*MESH_VERTEXNORMAL 3 0.3827 0.9239 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 3
}
*GEOMOBJECT {
*NODE_NAME "Mesh06"
*NODE_TM {
*NODE_NAME "Mesh06"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -70.7107 70.7107 0.0000
*MESH_VERTEX 1 -100.0000 -0.0000 0.0000
*MESH_VERTEX 2 -70.7107 70.7107 200.0000
*MESH_VERTEX 3 -100.0000 -0.0000 200.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 1: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 10
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0034 0.0005 0.0023
*MESH_TVERT 1 0.5000 0.0005 -0.2039
*MESH_TVERT 2 0.9966 0.0005 0.0023
*MESH_TVERT 3 0.0034 0.9995 0.0023
*MESH_TVERT 4 0.5000 0.9995 -0.2039
*MESH_TVERT 5 0.9966 0.9995 0.0023
*MESH_TVERT 6 0.0034 0.0005 0.0023
*MESH_TVERT 7 0.5000 0.9995 -0.2039
*MESH_TVERT 8 0.5000 0.0005 -0.2039
*MESH_TVERT 9 0.5000 0.9995 -0.2039
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 6 7 3
*MESH_TFACE 1 0 8 9
}
*MESH_NUMCVERTEX 6
*MESH_CVERTLIST {
*MESH_VERTCOL 0 1.0000 1.0000 1.0000
*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 2
*MESH_CFACELIST {
*MESH_CFACE 0 1 5 4
*MESH_CFACE 1 1 2 5
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 0 -0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 3 -0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 2 -0.9239 0.3827 0.0000
*MESH_FACENORMAL 1 -0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 0 -0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 1 -0.9239 0.3827 0.0000
*MESH_VERTEXNORMAL 3 -0.9239 0.3827 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}
*GEOMOBJECT {
*NODE_NAME "Mesh07"
*NODE_TM {
*NODE_NAME "Mesh07"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -70.7107 -70.7107 0.0000
*MESH_VERTEX 1 0.0000 -100.0000 0.0000
*MESH_VERTEX 2 -70.7107 -70.7107 200.0000
*MESH_VERTEX 3 0.0000 -100.0000 200.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 2
*MESH_FACE 1: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 2
}
*MESH_NUMTVERTEX 10
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0023 0.0005 0.0034
*MESH_TVERT 1 0.5000 0.0005 -0.2023
*MESH_TVERT 2 0.9977 0.0005 0.0034
*MESH_TVERT 3 0.0023 0.9995 0.0034
*MESH_TVERT 4 0.5000 0.9995 -0.2023
*MESH_TVERT 5 0.9977 0.9995 0.0034
*MESH_TVERT 6 0.0023 0.0005 0.0034
*MESH_TVERT 7 0.5000 0.9995 -0.2023
*MESH_TVERT 8 0.5000 0.0005 -0.2023
*MESH_TVERT 9 0.5000 0.9995 -0.2023
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 6 7 3
*MESH_TFACE 1 0 8 9
}
*MESH_NUMCVERTEX 6
*MESH_CVERTLIST {
*MESH_VERTCOL 0 1.0000 1.0000 1.0000
*MESH_VERTCOL 1 1.0000 1.0000 1.0000
*MESH_VERTCOL 2 1.0000 1.0000 1.0000
*MESH_VERTCOL 3 1.0000 1.0000 1.0000
*MESH_VERTCOL 4 1.0000 1.0000 1.0000
*MESH_VERTCOL 5 1.0000 1.0000 1.0000
}
*MESH_NUMCVFACES 2
*MESH_CFACELIST {
*MESH_CFACE 0 1 5 4
*MESH_CFACE 1 1 2 5
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 0 -0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 3 -0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 2 -0.3827 -0.9239 0.0000
*MESH_FACENORMAL 1 -0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 0 -0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 1 -0.3827 -0.9239 0.0000
*MESH_VERTEXNORMAL 3 -0.3827 -0.9239 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}